Initial resource pack – disc 13 replacement + painting/vinyl structure

This commit is contained in:
D3SXX
2026-05-09 13:46:17 +00:00
commit 1796b051d0
11 changed files with 139 additions and 0 deletions
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{
"painting.zerolands.painting_01.title": "Painting 01",
"painting.zerolands.painting_01.author": "Zerolands",
"painting.zerolands.painting_02.title": "Painting 02",
"painting.zerolands.painting_02.author": "Zerolands"
}
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Place your painting PNG textures here.
Naming: must match the `asset_id` defined in the datapack painting_variant JSON.
painting_01.png → "asset_id": "zerolands:painting_01" (1×1 blocks = 16×16 px)
painting_02.png → "asset_id": "zerolands:painting_02" (1×2 blocks = 16×32 px)
Size guide (1 block = 16 px):
1×1 → 16×16 2×1 → 32×16 1×2 → 16×32
2×2 → 32×32 4×2 → 64×32 4×4 → 64×64
Rules:
- PNG, RGBA (transparent background = black in-game border).
- Width/height in the JSON must match the actual image ratio (W×H blocks).
- For each new painting: add a JSON in the datapack AND a PNG here.
After adding files:
1. Rebuild the resource pack: cd resourcepack && ./build_pack.sh
2. Re-upload the zip and update resource-pack-sha1 in server.properties.
3. Run `/datapack enable "file/zerolands"` in-game (already enabled if server restarted).